Seeking online video games (with fiber)
I’m currently co-designing a for-credit research methods class, using video games and gaming as a structure. I’m looking for examples of more online video games that are freely available (without signup, preferably) for play through a web browser. Here’s an example of what I’m thinking of: Samorost, a beautifully-designed and complex point-and-click problem-solving game (it feels like I should say “experience.”) I’m hoping to build game play into each class to reinforce what we’re teaching about search, discovery, pattern recognition, and so on.
Anyone got any good online game examples to share?
Jason Puckett said,
January 14, 2009 at 10:38 am
Minotaur China Shop is not to be missed:
http://blurst.com/minotaur-china-shop/
I’d recommend skimming the Offworld games blog, as they like to highlight unusual and well-done online games.
http://www.offworld.com/
Heather said,
January 16, 2009 at 11:46 am
Shameless plug for my boyfriend, but he works for a videogame news site and writes a “101 Free Games” article every year. Most are web-based:
[a href="http://www.1up.com/do/feature?cId=3165201"]
101 Free Games 2008[/a href]
“101 Free Games 2009″ should be up in a week or two.
Heather said,
January 16, 2009 at 11:46 am
Oops, square brackets apparently don’t work in this blog software. The link’s here:
http://www.1up.com/do/feature?cId=3165201
eric frierson said,
January 27, 2009 at 6:02 am
http://espgame.org/
I use this one to illustrate issues of vocabulary – it shows a picture, you’re partnered with someone online, and you try to come up with the same word to describe the image. shows that different people might use different words to describe the same concept, and some concepts are complex and are hard to find one word to describe it. translates nicely to database searching strategies. AND FUN.
Kom said,
February 10, 2009 at 3:52 pm
Here are some games that I think might fit the bill. The last few aren’t point and click so not sure if you can use them, but they may be of interest especially in terms of the pattern recognition aspect.:
http://www.foon.co.uk/farcade/hapland/
http://www.foon.co.uk/farcade/hapland2/
http://www.eyezmaze.com/eyezblog_en/blog/2009/01/grow_tower.html#monster
http://secrettechnology.com/madethis/enemy6.html
http://www.newgrounds.com/portal/view/480006
http://intihuatani.usc.edu/cloud/flowing/black.html
info about flow here: http://wapedia.mobi/en/FlOw